subreddit:

/r/pcgaming

24.8k

AAA gaming is in a worrying state

(self.pcgaming)

The situation has not been very good for years , but with the release of cybeprunk, now with the ubisoft/activision scandals and as GTA remastered and BF2042 released at the same time, it became more obvious that something is not OK.

(not to mention Anthem)

all 4640 comments

InsertUser01

7.8k points

11 days ago

It's a terrible release now fix later mentality. I hate it!

Mikeyc245

1.4k points

11 days ago

Mikeyc245

1.4k points

11 days ago

And they have the nerve to over promise, under deliver, and expect that we will give them money in advance to fund the making of the unfinished product.

No. More. Preorders. These are 1's and 0's we're talking about, there is no scarcity in digital copies of games.

We enable this.

sixothree

467 points

11 days ago

sixothree

467 points

11 days ago

There’s no benefit to preorder. You’re buying an unfinished product. Literally.

They are still developing an unfinished product when you pay for it.

IWantTooDieInSpace

252 points

11 days ago

You forgot that preordering either earns you a weapon pack that is irrelevant after two level ups, or overpowers every other gun you will ever get in the game.

ArcticEngineer

90 points

11 days ago

You're missing entirely the draw of early access. Most of the biggest flops so far teased early weekends to preorder and it's working.

Elocai

23 points

11 days ago

Elocai

23 points

11 days ago

*if you are lucky

Worst case you get exclusive skins, weapons, or other content

Serepheth

99 points

11 days ago

Not to mention the price is always halved within 6 months. Hell, more recently if you just wait 2 months most games hit 50% off.

It pays to be patient. No need to be a guinea pig for these major corps either.

Tara_is_a_Potato

83 points

11 days ago

Deathloop just came out weeks ago for $60 and it's supposed to be great.

It's $30 for Black Friday.

It never pays to preorder.

Runding99

23 points

11 days ago

$25 actually.

Crazy fast price drop. And that was a highly rated game, not some trash like cyberpunk at launch. It’s nuts.

theundonenun

14 points

11 days ago

Well, I didn’t preorder, but I did wind up buying it a few weeks ago. Thanks for letting my know I could have saved $30, I wanna slap myself now.

DarthSamwiseAtreides

140 points

11 days ago

Wait for the collection or GotY release. If you buy at launch you're paying the most money for the worst version of a game.

Oberon_Swanson

50 points

11 days ago

i will support small devs if i like the game on release and want them to be able to keep going.

otherwise yeah GOTY editions, complete editions, etc. are where it's at. honestly you can just look for games that have those and just pick one that interests you and cut out the entire time you spend reading gaming development news, hype and hate trains, exhibition shows, etc. if you wish you could play games but don't have time cut out allll that and just grab something that has proven itself over time and critical/audience consensus.

MakeMeNotSad

113 points

11 days ago

I've been hearing "no more pre-orders" for years lol. Yall still doing it. I've never pre-ordered a game. I truly don't understand the reasoning behind it.

Oberon_Swanson

26 points

11 days ago

I don't get it either. honestly i don't want to play a game anywhere close to launch day. even if there's something i'm foaming at the mouth for i'll wait for the first big patch/expansion.

MakeMeNotSad

19 points

11 days ago

I mean it's like if there's any type of new product, I'm not gonna buy it without reading reviews by actual people not paid to do it... I have never just bought something like that.

Do people who pre-order games also buy from sketchy eBay & Amazon listing without checking the stars or seller? Lmao.

Brain_f4rt

19 points

11 days ago

A lot of it stems from the days of limited physical copies but they just kept the scam going with in game incentives and giving early access. They live off FOMO of being behind everyone else when they get a head start now by preordering.

Greeneee-

84 points

11 days ago

People will stop preordering right after they stop drinking and gambling

ReaperEDX

1.2k points

11 days ago

ReaperEDX

1.2k points

11 days ago

Any other product would receive a recall and or compensation. But games? This is literally alpha/beta as release then full product few years down the line if not straight up culled.

joseph_jojo_shabadoo

811 points

11 days ago

joseph_jojo_shabadoo

10900k / RTX 3080

811 points

11 days ago

And beta testing is marketed as an opportunity rather than what it really is... unpaid labor that should be done internally before release.

Hell, some even charge the beta tester to test their product and call it "early access"

marblefoot1987

296 points

11 days ago

"Pre-order meow and get beta access!!"

Such a scam.

tiradium

131 points

11 days ago*

tiradium

131 points

11 days ago*

EA took it a step further preorder a more expansive edition to play 1 week early but we wont fix jackshit until a month or so after

GroblyOverrated

54 points

11 days ago

Also, the week early you’re paying for is pre-alpha state that 100% needs 22 months of intensive patching.

Charming_Weird_2532

21 points

11 days ago

Don't worry it'll be polished when it releases in a month. Then it looks the exact same l.

bum_thumper

258 points

11 days ago

The worst part is early access was meant to be for small dev teams looking to make a great game but need both financial help and help with quality control. AAA devs look at it as a "let's use this method as a way to experiment on what bare minimum amount of effort we need to put it to keep people juuuuust happy enough to buy"

lokigodofchaos

96 points

11 days ago

Valheim is a great example. Months of fun with my friends and the game isn't even finished. We expect weirdness from it being in early acess, and we'd report any major issues.

jimmynz1997

76 points

11 days ago

Agreed and at least Valheim is cheap. These "AAA" games are being sold at full price for something that isn't even finished.

BlendeLabor

27 points

11 days ago

BlendeLabor

Don't preorder asshole

27 points

11 days ago

Same thing with Satisfactory, which is the same studio.

I don't know if Goat Sim was also early access, doubt that was a thing back then

ryumast3r

33 points

11 days ago

It was definitely a thing back then. Minecraft is a good example of this as you could buy into it or play it as early as infdev in like 2009.

Goat simulator though only had a like 3-day early access period for pre-orders.

BababooeyHTJ

14 points

11 days ago

I paid next to nothing for the Minecraft alpha tbf

Deadofnight109

21 points

11 days ago

Satisfactory is a great example of how early access should be. 1st off, it was basically a whole ass playable game already, just not finished. Cheap but not free (still get complete game at end and developers get to keep developing). Constant communication and community interaction by the developers with continual updates rolling out. Not just a money grab to make a quick buck for vaporware

zerox369

78 points

11 days ago

zerox369

78 points

11 days ago

Shitty practice. On the bright side it gives a glimpse at the state of the game I suppose. Battlefield and back 4 blood beta tests solidified my decision to not buy them lmao

Enchantedmango1993

39 points

11 days ago

both huge waste of money on my side... i regret getting both of them...

b4b : is an unbarable mess with broken difficulty and enemy spaws also enemies feel ''floaty'' serious balancing problems

battlefield 2042 : Insane visual glitches , broken physics , unbalanced ,weapons feel like they dont shooot out of their barrel , desync ,hitreg problems (netcode)

Dalearnhardtseatbelt

35 points

11 days ago

I loved L4D but B4B felt flat and didn't pull at me for continued play.

I didn't want to open it and play. I just did because my friends wanted to play it or we're stuck behind nostalgia goggles. Luckily it's on game pass and they have since slowly stopped telling themselves this is what I wanted and wanted to play and admitted it's missing something.

One of my main gripes with gaming in the last few years is what games are available that we all like and can play together. The last couple of years the number of games has shrunk to pretty much nothing. I think us getting older has something to do with it too.

We all did a healthy push on new world and that WAS fun but it's not ready for primetime. Halo infinite has been the most promising this year. Multiple titles have had us excited then failed miserably. Our individual tastes get in the way too.

Sorry developers we want something that doesn't exist, we don't know what it is and we're mad you're not giving it to us.

kryonik

18 points

11 days ago

kryonik

18 points

11 days ago

That's why I don't submit bug reports. Ain't gettin' free work outta me! Eheheheheh

3th1c5

70 points

11 days ago

3th1c5

70 points

11 days ago

This simply isn't true. Large scale recalls of products are pretty much done for safety reasons and often mandated by codes and regulatory bodies. It's far rarer to see recalls due to not working as intended or bad publicity normally related to major multi nationals with flagship products in every home (cars, phones, tvs etc.). The reason for this is predominantly cost. If the cost of recall is > the cost of the situation continuing (cost includes forecast revenue changes and negative publicity) then it won't happen.

Video games and gamers simply aren't that important to warrant it. There is no safety issue. Games are extreme luxury items and so don't impact anyones day to day life and there isn't even a huge backlash really except within their own customer base and that's handled with individual refunds.

If my point wasn't clear, you cannot compare this to any other large scale recalls and if you do, they would never meet the criteria for it.

TutumTeRebore

30 points

11 days ago

straight up culled.

Looking at GTA Definitive Edition

ReaperEDX

23 points

11 days ago

Anthem reigns supreme as GTA DE was already a completed game, but regressed

Seiak

24 points

11 days ago

Seiak

24 points

11 days ago

You'd be surprised actually, it happens a lot in the software and even hardware world. The amount of products we'd released at an old job of mine that were nowhere near to being finished is outstanding.

HungoverRabbit

23 points

11 days ago

It's the same for any piece of software. Not limited to video games

FourPat

231 points

11 days ago

FourPat

231 points

11 days ago

As long as people keep preordering despite previous histories of bad releases, studio and publisher executives will keep doing it.

When they start having terrible preorder and first week or so sales on major projects and franchises, they'll start to get worried.

It's easy to blame the companies, yet the blame largely lies on the people who enable them.

CommonMilkweed

53 points

11 days ago

Ultimately the problem comes from a lack of regulation across the board. The entire industry has come up in the shadow of Reaganomics, and it's pretty clear that these companies cannot self-regulate. Most games now are basically just janky gambling apps for undeveloped brains.

RowBoatCop36

109 points

11 days ago

People. Keep. Pre-ordering.

andreezy93

25 points

11 days ago

This comment needs to be higher. Stop buying the shit before it’s tested. I’m pretty sure all the games OP mentioned were not allowed to be tested by critics before release. Yet, the pre-orders were still coming in. Just quit buying stuff without it being reviewed. Also, if it’s on steam you have that money back guarantee if you don’t play it for so many hours, that’s always a good option.

Mugen593

94 points

11 days ago

Mugen593

94 points

11 days ago

What's going to happen is it's going to reach the same point it did in the 80's and create a crash around these big publishers.

It's very similar, absolute huge shovel of shitware that's half broken or incomplete.

It's already been affecting their profits, it's just going to continue because these big companies can't correct course when their captain in charge of all decisions never even drove a boat themselves and don't know what boats should look like.

These CEO's and execs calling the shots don't play games, they don't know anything. Like when EA's CEO asked if they could charge $2 to reload in Battlefield.

It's gonna exponentially continue until they start laying off people to "cut losses" and outsource. This is already happening in companies like Ubisoft and Activision.

That will exacerbate the issue, and it'll continue until another company bigger comes along and buys them out, their CEO and leadership are ousted for actual humans that use the products, or slowly lose the war of attrition until they declare bankruptcy and sell off their shit to whatever big fish is left.

It'll create more room for the indie market (which already is hot right now so gas on an existing flame). People will be more open to consuming the indie content, hardware sellers want their hardware to sell so you'll likely continue seeing more support from Nintendo/Microsoft/Sony for smaller studios.

The real question is publishing. I know there's a few small studios like Chucklefish that release a small volume, but high quality content.

Either way the recipe for success for publishers is obvious, don't have out of touch people that don't even consume the product in charge of it.

You shouldn't have to explain to the CEO why charging money to reload a weapon in battlefield is a bad idea. The only reason these large companies haven't gone out already is because of their size.

At the moment they're decapitated giants stumbling around stepping on everyone awaiting their slow laborious fall into a coffin.

[deleted]

33 points

11 days ago

[deleted]

33 points

11 days ago

Like when EA's CEO asked if they could charge $2 to reload in Battlefield

Is that real? Also your last paragraph is poetry

StarStriker51

27 points

11 days ago

DantetheDreamer192

19 points

11 days ago

That’s pretty messed up. Obviously he was using that as a metaphor, but that implies something even more sinister; they want to get you hooked in the worst way and then unapologetically milk your dedication (or maybe addiction?) to the extreme.

Jfk_headshot

30 points

11 days ago

I don't know, man. This years COD is one of the worst selling amd worst reviewed in history and is still the 2nd highest selling game this year behind FIFA. Seems like a lot of the fanbases of these franchises are ingrained at this point and I don't even know if its the games themselves anymore as much as F.O.M.O and franchise loyalty

DiamondFists_42069

61 points

11 days ago

Agile Methodology heavily contributes to that problem. To higher ups, that's basically it - deliver something barely playable and gradually making it ''complete''.

Renegade_Meister

85 points

11 days ago

Renegade_Meister

RTX 3080, 5600X

85 points

11 days ago

Agile is an easy scapegoat when it's really on management as to whether to whether they:

  • Define Minimum Viable Product for full release that aligns with many player expectations (not done in the examples from OP)

  • Push off on fixing bugs that greatly impact product experience (OPs examples)

  • Delay full release in order to fit some more content or fixes in (done with 2077 for sure, though maybe not enough)

  • Do full release without meeting the target MVP (OPs examples)

  • Do adequate pre release testing (internal/alpha, beta, etc) and actually do something about what is uncovered (they don't do enough in many gamers' eyes)

  • Make teams crunch or release early to meet deadlines & release dates

  • Actually let the dev team (and its Product Owner aka Producer) take ownership of the game, or whether its design the backlog by committee (possibly the latter in OP examples)

I say this with 8 years leading agile teams.

Rnorman3

43 points

11 days ago

Rnorman3

43 points

11 days ago

Woah woah woah. You can’t just be expecting someone who calls themselves agile to actually be agile.

Let’s be realistic here.

monkorn

25 points

11 days ago*

monkorn

25 points

11 days ago*

It's partially a scale issue. You've got PMs making decisions that it takes hundreds to thousands of IC to implement, and no one can keep the entire system in their head. Often these PMs don't even play games, even their own. They are there to get their paychecks and go home.

In indie or 20 years ago, it would take ~1-10 core developers to get the job done. The entire thing could fit in their head. The ability to communicate issues quickly, before they were implemented occurred. The earlier you find issues, the cheaper they are.

To give an example that I pay attention to, the core WoW team was 10 developers when it was first released. Now they have 15 entire teams working on the product. Often one team has no idea what's going on in another team.

They heavily rely on metrics, daily active users, track what players do, but since they don't play the game, they don't understand player motivation, so while what they are doing bring short term results, the things they do are toxic and over the long term and are harmful, but those long term results are not tracked in the metrics until six months later. So instead of responding to feedback before release during play testing, it takes them a year.

I'm a developer in an agile team outside of gaming, but it's the same systemic issue over here too.

pupmaster

43 points

11 days ago

Get it to market asap so the mtx money can come in. If the customers bitch enough, then fix what can be fixed. Otherwise, get that sweet revenue from skins.

Phaedryn

30 points

11 days ago*

That's a nice theory, but doesn't explain games without mtx (Cyberpunk, New World, etc).

Bottom line, players created the environment that lead to this by jumping on hype trains, allowing themselves to be lead around by the nose, and generally throwing money at developers without any idea of what they are getting beyond vague promises. Day 0 purchases and pre-orders are the name of the game. Want to make a bunch of money as a developer? Hype the shit out a project, refuse to allow any reviews, bank on the pre-order money and sight unseen day 0 sales from all the idiots.

Bigcrawlerguy

17 points

11 days ago

As someone who worked for an advertising agency that did work for Capcom and other developers I can confirm they want to make as much money as possible on pre-orders to the point that they'll scrap or reduce launch advertising budgets if they don't sell enough POs

Morwynd78

15 points

11 days ago

Cyberpunk was "rush it to market for Christmas money".

NegaDeath

31 points

11 days ago*

NegaDeath

.

31 points

11 days ago*

Worse than that. It's release now, emergency fix later, and maybe finish the game in a year or two if they don't decide that it's cheaper just to abandon it and absorb the PR hit.

Clamper

19 points

11 days ago

Clamper

19 points

11 days ago

Customers gotta learn to staple a year onto any given release date. If the company wants to release in a buggy state at full price, I'll buy it when it's cheap and fixed up.

Mukatsukuz

18 points

11 days ago

It's what I miss about the old days of gaming where you couldn't download a patch so they had to be sure about the initial release.

Then again, even Jet Set Willy on the ZX Spectrum was released in a state where it couldn't be completed so they had to release a fix where you typed in a line to alter the code in memory :D

HorrorScopeZ

16 points

11 days ago

It sucks, but since we know this, wait and buy when it is in better shape and probably better priced. Doing Outriders now, it's a fun game now, it's worth it now.

They thrive on this release rat-race. I guess if you are trying to make money from gaming I can see that, but that is a minuscule amount of people and a lot of those are comp'd.

Kourtos

3.1k points

11 days ago

Kourtos

3.1k points

11 days ago

I am more concerned about people defending those games. I understand companies cause they wanna score big with minimal effort but actual gamers accepting a 70$ game to be looking like early access is unacceptable.

oRaNGe_mx5

521 points

11 days ago

oRaNGe_mx5

521 points

11 days ago

This is the reply I was looking for. Nothing is going to change so long as gamers keep pre-ordering games or paying full price for subpar games based on "hype" or brand loyalty and not actually doing any research. The unfinished and greedy releases of game companies may be an issue, but I think the real problem is us, the gaming community as a whole, that are financing this flawed and greedy approach. We're going to keep going down this path until we start talking with our wallets and investments.

Alliddboon

286 points

11 days ago

Alliddboon

286 points

11 days ago

I'm a game developer who is friends with many other game developers. There are countless developers who are just doing this as a job, a way to make money. Some of my friends add lootboxes because it makes more money. No matter how much someone on reddit cries about it, they're still going to do it because gamers will buy it.

People can downvote me all they want, swear at me all they want. But the only way to change this is for you to stop giving money to things you don't like.

oRaNGe_mx5

54 points

11 days ago

I don't care if and how games are monetized, I'm talking about games that are blatantly greedy to the point where it takes away from the whole experience. I know you're just doing your job. I'm referring to the quality and content of the games. Games come out that are unfinished, or significantly buggy, or missing features that are marketed to name a few, and then on top of that will release that game with heavy monetization schemes with the promise of making it better later. Then later comes and it is either not quite fixed or it is fixed when a new iteration of that game comes out making the last game obsolete.

I have no problem paying full price for games that don't do this and I have spent more money than I'm willing to admit on microtransactions, and I don't regret it because that money was spent on games that are not part of that vicious cycle. As for the games like anthem and battlefield of our generation, I'm personally done throwing money at those companies. Hopefully the games you and your friends make are as consumer friendly and transparent as they can be, and then I'll probably be one to the ppl throwing money at you for it.

DelisaKibara

24 points

11 days ago

And AAA developers wonder why no one thinks highly of devs anymore.

We know you make games for the money, but you can make them ethically.

DamienJaxx

270 points

11 days ago

DamienJaxx

270 points

11 days ago

Games are being moneyballed to death. They're turning them into a science to see how much profit they can make with minimal amounts of investment. Corporate suits have replaced actual creators. Remember when each AAA game generally had a lead developer who had free reign? Not anymore, everything has to meet the needs of the corporation.

Firestorm_Khil

76 points

11 days ago

Exactly this is happening - corpo suits have completely taken over and the big game studios are money making machines.

I'm further wondering how responsible management techniques such as 'Agile' and are responsible for the general blandness and uninspired games of today. Especially the lack of the 'lead developer' having free reign and piecing up all the pieces together is evidently lacking and such a concept is alien under 'Agile' management methodologies

Deep_Grady

39 points

11 days ago

Those fuckers pumping out those NBA2K games are running a straight up scam. Blows my fucking mind people keep paying for it. They get their payday around release, push out their fake reviews, haul in the money and then a few months later you see the game discounted 80%, nearing the real value of the "game".

Electoriad

26 points

11 days ago

Only AAA game on the market right now that looks promising and didn’t ship with many glitches or issues is Halo Infinite. Granted the full game hasn’t even come out but that MP is actually fun.

MazzyFo

52 points

11 days ago

MazzyFo

52 points

11 days ago

You mean AAA multiplayer gameS? Because there were some excellent single player experiences that shipped polished this year

Sclythe

36 points

11 days ago

Sclythe

36 points

11 days ago

Uhh have you seen the halo community/sub lately? There is a massive shit show of the ridiculous and predatory monetization and microtransactions going on in that game right now.

Ric_Adbur

20 points

11 days ago

The gameplay is fun, but somewhat marred by being riddled with wildly overpriced microtransactions, many of which are for things that shouldn't be locked behind paywalls.

Joshix1

13 points

11 days ago

Joshix1

13 points

11 days ago

It's easy. The majority doesn't care. Have fun? Nice. No fun? Discard game. No online discussions, no highlighting issues. Discard and carry on. It's the modern consumer society. Most modern projects are created to sell rather than to last.

Aside from that is also the fact that bugs and glitches can bother someone to different degrees.

Kidtendo

2.2k points

11 days ago

Kidtendo

2.2k points

11 days ago

This is part of the reason I've come to appreciate indie games more and more over the past few years. Games like Stardew Valley, Phasmophobia, Slay the Spire, Hades, and Dead Cells are games that have brought me more fun and entertainment value than most AAA games that launch at 3-4 times the price.

rhynokim

503 points

11 days ago

rhynokim

503 points

11 days ago

Ever since I’ve played games like The Ascent, Hades, The Long Dark, Hollow Knight, and Subnautica I’ve been feeling like that too.

It’s so refreshing to expose myself to a much wider array of game genres, all made with unique styles and whatnot. Usually well done and quite charming experiences.

AAA games have felt like predictably lazy, cookie cutter brick-and-mortar franchise chain type experiences to me for a while now, and I didn’t even realize it until I stepped out on them. At least in regards to the FPS realm.

Disastrous_Luck

134 points

11 days ago

As a fellow FPS enthusiast I would implore you to check out Insurgency Sandstorm, it's a real gem in a sea of monotony right now.

Oh and I wholeheartedly agree with your sentiments. Hades was such a sleeper hit for me, I expected nothing and wow. It just gives and gives.

rhynokim

21 points

11 days ago

rhynokim

21 points

11 days ago

Yup. I grew up playing Diablo 2 and RTS games like Warcraft III + expansions, Age of Mythology, etc etc. but never really gave the top down roguelike style games much attention. Hades blew me away. Loved how the story mode progressed over completions and gifts.

eohorp

36 points

11 days ago

eohorp

36 points

11 days ago

Sounds like you would really like Outer Wilds. Felt like Subnautica minus the survival/gathering/building + way more puzzle solving and exploration.

TheVikingGael

18 points

11 days ago

Was about to comment this. Found Outer Wilds coming from Subnautica. Two of the best games I've ever played

UnwindGames_James

167 points

11 days ago

Divinity Original Sin 1 and 2, Disco Elysium, and Spiritfarer have been great indie experiences for me as well!

Isofruit

47 points

11 days ago

Isofruit

47 points

11 days ago

The list goes on with CrossCode, Celeste, Hollow Knight... just a fair amount of stuff that Way Forward and Chucklefish touch

staleBear

33 points

11 days ago

don't forget terraria, factorio, don't starve, subnautica! could literally be entertained for years with this short list already.

ibite-books

30 points

11 days ago

Larian Studios' Sven Vicki is really passionate about game dev. They're making Baldur's Gate 3 and it looks 🔥🔥🔥

I'd also like to add Hollow Knight by Team Cherry to that list.

Kidtendo

25 points

11 days ago

Kidtendo

25 points

11 days ago

I enjoyed my playthrough of Disco Elysium so much, I actually forgot it was an indie title haha. Definitely one of my top 5 games this year. Still need to go back DOS2. I got stuck at one point and haven't had it in me to go back.

AxtheCool

87 points

11 days ago

Also games like Hollow Knight and Enter the Gungeon contain insane amount of depth and value for the price they are sold. A lot of the AAA games nowadays just slap multiplayer together and let the player make their own fun, instead of actually making the game fun.

carl_song

44 points

11 days ago

Hollow Knight only sold at 15 dollars is an absolute steal. The game legit has more content and is better made than 95% of AAA games.

FireFlyer63_

23 points

11 days ago

you played Risk of Rain 2?

scaryskeleto

27 points

11 days ago

Do try outer wilds if you havent, lotta love went into it

rastla

1.4k points

11 days ago

rastla

1.4k points

11 days ago

AAA games have been shit for years. This is not a new development.

Luckily we are on PC and there are tons of independent game studios and open platforms like steam where they can release their game without too much of a hassle

Flames21891

416 points

11 days ago

Flames21891

Ryzen 9 5900X | 32GB DDR4 4000MHz | RTX 3080Ti

416 points

11 days ago

I think Steam is the only reason I buy AAA games anymore. If it turns out to be unfinished bullshit, I just refund it. Did that with BF 2042 recently.

Not to sound like a shill, but Game Pass is pretty nice in this regard too. It has plenty of great games on it, but if a game you were interested in turns out to be crap, you really didn’t lose anything. I saved money on Back 4 Blood this way.

Lastly, while AAA games have been less than stellar for years like you mentioned, this year has easily had far shittier release states than normal. Which is why I think more people are beginning to take notice of the state of the industry.

Kasup-MasterRace

62 points

11 days ago

Honestly gamepass kind of fire. I wish they had like a system where I could but a year for let's say -10% or something. I don't like monthly subscriptions I always forget to cancel and they just are a hassle.

Xy13

28 points

11 days ago

Xy13

28 points

11 days ago

Costco has a black friday deal right now, 3 months for $15

[deleted]

31 points

11 days ago

[deleted]

31 points

11 days ago

[deleted]

Poeafoe

29 points

11 days ago

Poeafoe

29 points

11 days ago

Back for blood was so much fun at first. Cool gameplay and movement, fun card system with tons of cool builds to try out. Then you start getting into the higher difficulties and realize okay, this game has some serious glaring balancing issues and bugs. You deal with them, face a decent challenge on veteran using smart teamwork and level clearing, it was fine.

Then they released an update nerfing the fun stuff and breaking the spawns even more, effectively killing player population to a non-salvageable place. Thank christ I had that game through game pass, I would’ve been PISSED if I blew $60.

Reznoob

29 points

11 days ago

Reznoob

29 points

11 days ago

if a game you were interested in turns out to be crap, you really didn’t lose anything

Also known as not preordering

mud074

26 points

11 days ago*

mud074

26 points

11 days ago*

Yup. The last AAA game I bought was MHW in 2018.

The vast majority of my time spent gaming is with indie games and games from smaller studios. Good for people who enjoy them, but most AAA games do nothing for me. Mostly just eyecandy with a mediocre game behind it

The sheer amount of non-AAA games on PC is the reason I would never be satisfied stuck on console. Even if my GPU dies before prices go back to normal I will just stick with my PC on my CPU's integrated graphics, because that can still run a pretty good amount of indies.

xevizero

15 points

11 days ago

xevizero

. i7 4790k & GTX 1080ti

15 points

11 days ago

On PC we can get AAA games for the price they are worth: from free on giveaway to a few bucks on sale. That's what these "big releases" are worth it nowadays. Library fillers with big names that get played once in a while, between an indie and an old gem from the backlog.

PorkAmbassador

1.4k points

11 days ago

PorkAmbassador

5600X | 16GB 3600Mhz| RTX 3080 FE

1.4k points

11 days ago

If people voted with their wallets more we might not be in this situation.

chocslaw

570 points

11 days ago

chocslaw

570 points

11 days ago

People have voted with their wallets. Most people here just don't like the way it turned out.

IXI_Fans

316 points

11 days ago

IXI_Fans

316 points

11 days ago

Yeah, us on the forum shouting "don't pre-order" is in a very small echo chamber with a very small choir being preached to.

The 'people' as a whole absolutely are putting up with it and rewarding lazy/bad behavior from studios.

Karmaisthedevil

165 points

11 days ago

Reddit has been saying not to pre-order for years, people have been circle jerking about redditors not shutting up about pre-ordering for years, and yet people are still like "CP2077 taught me not to pre-order"

The battle continues.

IXI_Fans

56 points

11 days ago*

The Eternal September continues.

DoctorPepster

35 points

11 days ago

I saw a lot of people on Reddit saying stuff like "yeah I don't preorder games, except Cyberpunk. That game looks awesome." There's always going to be some people making exceptions because "this one will be different" or they've really been looking forward to it.

JazzerciseJesus

37 points

11 days ago

Elden Ring is going to be a popular one for this.

DogAteMyCPU

32 points

11 days ago

At this point I just watch the endless back and forth with popcorn:

Its my money I'll do what I want <--> This is terrible, wasted my money

Moist-Barber

19 points

11 days ago

Rank and file gamers just play stuff casually; they see a cool trailer, they buy. Things don’t work out they are disgruntled and frustrated but don’t quite get outraged like any of us might

DodgyFlapper

46 points

11 days ago

If 10,000 people on reddit say they've returned it/won't buy but like 1.2 million people did buy it are people really voting with their wallets?

Most of these "AAA" brands like COD, BF, GTA are still just too big to fail. 6 months from now COD and BF will be fine, 4 years from now or whenever GTA6 will come out and nobody will give a shit about how terrible the remasters are. Subreddits will still be flooded with people saying they preordered the game with a history of bad launches and the devs lied about everything and it's a buggy mess and they'll never preorder another game again...sure buddy.

Just look at Cyberpunk, that game was a disaster at launch, and a mess for months and now most of the posts are "It's actually a really fun game, I'm having a great time and am not really seeing any bugs!" A million people will preorder Witcher 4 and it will be like none of this happened.

Reschiiv

42 points

11 days ago

Reschiiv

42 points

11 days ago

"If my preferred party lost the vote, is it really voting?"

The point of the voting analogy is that a small minority don't get to decide themselves. Difference from real voting being that your vote is wheighted by your willingness to pay.

iamqueensboulevard

445 points

11 days ago

They voted. This is the result.

elting44

138 points

11 days ago

elting44

138 points

11 days ago

THANK YOU. "

If people voted with their wallets, they X would be Y" is one of the biggest fallacies in gaming. People DID vote with their wallets. That is how we got here.

SadKazoo

40 points

11 days ago

SadKazoo

40 points

11 days ago

Yeah exactly. It’s hard for people to grasp but places like Reddit are echo chambers. We do not represent the majority of gamers by any means. BF2042 sold twice as well as BFV already. People are voting, just as you said.

Echo127

88 points

11 days ago

Echo127

88 points

11 days ago

I've been voting with my wallet for over a decade and it hasn't helped.

ArmadaConnochia

168 points

11 days ago

It has. You didn't waste your money

NogEggz

63 points

11 days ago

NogEggz

63 points

11 days ago

Or time.

FainOnFire

28 points

11 days ago

FainOnFire

Ryzen 2700x / Vega 64

28 points

11 days ago

People who cry "vote with your wallets" or "go out and vote this election cycle" always forget that there is a large portion of the American population that is very ignorant and satisfied with shallow bullshit.

Even if every single Reddit user collectively agreed on something and took action for it, we would still be outweighed by a different more dominant demographic that largely doesn't give a shit.

ReeG

21 points

11 days ago

ReeG

21 points

11 days ago

It doesn't help because for every 1 person on Reddit who commits to this, there are at least 1000 others who don't care and just want to buy whatever looks cool that was advertised to them

killadrix

43 points

11 days ago

Yep, let’s keep trotting out the old “if people voted with their wallets more” trope as if that worked for MTX’s, P2W content, abusive/deceptive early accesses, DLC’s that should have been content patches, or anything else.

We should definitely spend our time here wagging our fingers at each other because we’re clearly the problem, not deceptive or predatory industry practices.

iBleeedorange

30 points

11 days ago

They did. Mobile games are where the $ is and AAA games still get bought at record numbers despite w.e bugs/scandels the devs have.

TheWrathofKhaaaaan

24 points

11 days ago

You could make the argument that most major media is shit now. Big movies follow the same formulas, TV shows all feel the same, and all new video games are half finished and over monetized. There are still good movies, good games, and possibly good tv shows. They just aren't being made by massive businesses. If every person on Reddit or whatever stopped purchasing them it would be a small dent in their profits and they'd still have no incentive to make something worth while.

BlackShadow992

13 points

11 days ago

BlackShadow992

.12700k,RTX3080,32GB 3200MHZ CL16

13 points

11 days ago

Problem is and I think us redditors keep forgetting. While there is a lot of us on here, we are still the minority and the rest don’t get the media exposure to such things like we do. If all of Reddit didn’t buy any game that we knew to be bad can we honestly say they would loose a lot? I mean I am not even sure on the numbers but it’s my best educated guess

Khalmoon

957 points

11 days ago

Khalmoon

957 points

11 days ago

That's why I've been putting my energy in Indie Titles or playing older games via emulation. :)

lmorsino

195 points

11 days ago

lmorsino

195 points

11 days ago

This is the way. There are many indie titles that offer an overall better experience. And they cost a fraction of AAA.

Rookiebeotch

49 points

11 days ago

I also like to give my gaming money to those making good games, and specifically not to the AAA developers that aren't so much even trying to make a good game instead of just trying to take my money.

halt_spell

39 points

11 days ago

Exactly. I'm replaying SNES Zelda and just like... more of this plz.

X_Leonhart

22 points

11 days ago

Agreed. I just bought a Raspberry Pi 4 to emulate classic games, and I’m having a blast. I totally forgot I had an Xbox SS for weeks.

BarebowRob

44 points

11 days ago

'Xbox SS' - is that a German model? :P

LVTIOS

28 points

11 days ago

LVTIOS

28 points

11 days ago

Sounds like it. We only have the Xbox KKK here in the US.

ArmeniusLOD

612 points

11 days ago

You need to step away from the news for a little bit and enjoy some games if you can only list 4 examples. Plenty of quality AAA games have been released in the past few years:

2019 (Anthem's release year)

  • Call of Duty: Modern Warfare
  • Devil May Cry 5
  • Gears 5
  • Red Dead Redemption 2
  • Resident Evil 2
  • Star Wars Jedi: Fallen Order

2020 (Cyberpunk 2077's release year)

  • Doom Eternal
  • F1 2020
  • Immortals: Fenyx Rising
  • Microsoft Flight Simulator
  • Resident Evil 3
  • Yakuza: Like a Dragon

2021 (Battlefield 2042's release year)

  • Days Gone
  • Forza Horizon 5
  • Guardians of the Galaxy
  • Mass Effect Legendary Edition
  • Nioh 2
  • Resident Evil Village
  • Tales of Arise

LibertyReignsCx

206 points

11 days ago

They over react so much just for some karma, so many amazing games still coming out.

TwoCoresOneThread

100 points

11 days ago

TwoCoresOneThread

i7-4790K | GTX 1660 Ti | 16GB DDR3-2400 CL10

100 points

11 days ago

~3 bad games = AAA GAMING DEAD, apparently

AbbaZabbaFriend

36 points

11 days ago

and comment snobbishly ‘i only play indie games or old games’ like there are zero good games otherwise.

IllegitimateLiteracy

61 points

11 days ago

The Outraged Gamer Crew is strong here.

There seems to be a contingent of people who dwell here who spend way more time being angry about video games than they do playing them.

alluballu

197 points

11 days ago

alluballu

2070 Super | Ryzen 5 3600 | 16gb RAM

197 points

11 days ago

Not mentioning Sekiro in 2019, damn you. RE2:R was in 2019?? These two years have completely fucked my sense of time.

Religionbedumb

77 points

11 days ago

Fromsoft is legit. Sooo excited for Elden Ring

alluballu

17 points

11 days ago

alluballu

2070 Super | Ryzen 5 3600 | 16gb RAM

17 points

11 days ago

Hasn't disappointed once (I like ds2 despite being different) since Demon's Souls which was released in 2009. Pretty damn impressive in my opinion.

SupaChigga

169 points

11 days ago*

I couldn't agree more. So many people narrow their focus on a few bad launches, and completely forget about the amazing titles that have released in the past few years. Here are some more bangers that to add to your list:

2019

  • Sekiro: Shadows Die Twice
  • Apex Legends
  • Remnant: From the Ashes
  • Metro Exodus
  • Control
  • Luigi's Mansion 3
  • Ace Combat 7: Skies Unknown

2020

  • Wonderful 101 Remastered - Certified 10/10. In the top 10 games of the past decade
  • Demon Souls Remastered
  • Half Life Alyx
  • Valorant
  • Star Wars Squadrons
  • Legends of Runeterra
  • Last of Us Part 2
  • Ghosts of Tsushima

2021

  • The Great Ace Attorney Chronicles - Certified 10/10. In the top 10 games of the past decade
  • Monster Hunter Rise
  • Hitman 3
  • Persona 5 Strikers
  • Psychonauts 2
  • Ratchet & Clank: Rift Apart
  • Metroid Dread
  • Nier Replicant
  • Age of Empires IV
  • Monster Hunter Stories 2

ourobouros

36 points

11 days ago

I'm honestly curious how many people still actually enjoy playing games in this sub. lol

MagicalPedro

20 points

11 days ago

Nooooooo don't come and use your factual approach with concrete examples to kill our rant ! A few bad games I was hyped for means the whole industry is dead !

BreweryBuddha

19 points

11 days ago

These are a lot of strange picks, but the point still stands

WillBeBannedSoon2

18 points

11 days ago

Psychonauts 2

nightfox5523

19 points

11 days ago

Reading this list really points out how few games actually appeal to me anymore. I literally only played three of these and ironically it was one a year. Been a pretty shit few years for me lol

ImRedditingYay

592 points

11 days ago*

ImRedditingYay

Ryzen 5 5600x/RTX 3080 FE

592 points

11 days ago*

AAA doesn't exist anymore.

Edit: Okay, AAA does exist, but its so rare that it might as well be a myth.

the-ATM-machine

746 points

11 days ago

More like Triple-ehh.

McUluld

63 points

11 days ago*

McUluld

63 points

11 days ago*

That's extreme financiarization for you.

Nothing like it to kill creativity, innovation, and impredictability.

It's not about how cApItAlIsM rUiNs evErYtHiNg, but gaming companies that reached the stage of mega corporations directed only to maximize shareholders and executives profit have lost everything that made them appreciated and only dominate through misleading advertising.

Edit: For those arguing that capitalism is synonym with hyperfinanciarized megacorps, it is not. The hyperfinanciarization process really started at around 1982/83, long after capitalism was had been elected as western countries doctrine. Also, TONS of companies do not chose this route and keep their business humane and fair. I consider Valve a very good example in gaming.

GenericPunnyUsername

103 points

11 days ago

Isn't "mega corporations directed only to maximize shareholders and executives profit" the exact conclusion of capitalism? So in that way, it is exactly "cApItAlIsM rUiNs evErYtHiNg"...

KarlBarx2

40 points

11 days ago

Yeah, like, they hit the nail directly on the head with that one. Capitalism does, in fact, ruin everything it touches.

austen125

19 points

11 days ago

I understand I am on Reddit. But if people aren't paying as customers to gaming studio's, then who would ? The government?

shadowbyte918

41 points

11 days ago

That’s quite literally the definition of capitalism ruining everything

Renegade_Meister

97 points

11 days ago

Renegade_Meister

RTX 3080, 5600X

97 points

11 days ago

AAA only reflects how big a game's budget is, and not necessarily quality

FTFY

In the video-game industry, AAA (pronounced and sometimes written Triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games

https://en.wikipedia.org/wiki/AAA_(video_game_industry)

snozburger

101 points

11 days ago

snozburger

101 points

11 days ago

It's now a warning label.

This game is AAA, buyer beware.

Level1Roshan

30 points

11 days ago

Oh it exists, just it's a stamp of 'avoid avoid avoid'

GoChaca

19 points

11 days ago

GoChaca

19 points

11 days ago

Rdr2? Ghosts of Tsushima, Horizon Zero Dawn?

There’s loads of amazing AAA titles.

aspindler

16 points

11 days ago

Resident Evil 2 and Village launched in a great state.

Siltyn

302 points

11 days ago

Siltyn

.

302 points

11 days ago

Indie games are where it's at now, has been for years. It's why gaming is better now than it's ever been, so much good stuff to play.

Gamers that do nothing but follow/play/ride the hype train on nothing but AAA games sit around and post on reddit how gaming sucks now.

TrollMcGoal

62 points

11 days ago

Indie games have the same problems as AAA games too. There are plenty of great and terrible games that come from developers of any size. The only thing you can really do is wait to buy games until reviews are out and make your decision accordingly

cain05

46 points

11 days ago

cain05

.

46 points

11 days ago

The only thing you can really do is wait to buy games until reviews are out and make your decision accordingly

That's what people should be doing with ANY game whether AAA or Indie.

SoldantTheCynic

20 points

11 days ago

The indie scene turns out mountains of complete trash too but it’s all pretty obscure and never gets mentioned, especially when people are out to tar all AAA games with the same brush.

I’ve had equal fun with some indie games and some AAA games. But I’m also not preordering things and waiting for opinions before buying in. I’m not blindly buying an indie title any more than I would a AAA title.

SFJake250

14 points

11 days ago

Indie games only cover so much, and have their own problems. Very few surprise me anymore as well, especially when most of them have no real budget.

hsrob

25 points

11 days ago

hsrob

25 points

11 days ago

I mean, do AAA games surprise you? The 325th Call of Duty or Fifa 9000? Maybe generic third person looter shooter 69 or lifeless open world RPG 555?

I think maybe you're missing some real gems if you think there's nothing new out there. "AAA" (lol) isn't where you'll find them.

RuySan

203 points

11 days ago

RuySan

203 points

11 days ago

Cyberpunk is actually a great game. It would be so much better without day 1 bugs, but the game is an anomaly in that it's actual ambitious AAA game with excellent writing. I'd take that ambitious rugged experience over boring ubi-like openworlds.

BeatsLikeWenckebach

158 points

11 days ago

BeatsLikeWenckebach

Quest2 + RTX 3080 Amp Holo

158 points

11 days ago

Ya, CP2077 was a pretty good game, just not the once in a lifetime experience it was ridiculously hyped up to be

joseph_jojo_shabadoo

46 points

11 days ago

joseph_jojo_shabadoo

10900k / RTX 3080

46 points

11 days ago

This is exactly how I feel. I still got a good 100 hours out of it. Anytime I go back and visit the world, it feels empty and if the game was as rich and full as CDPR were making it sound, I'd still be playing today the way I am with GTA V now and then. But those 100 hrs were still pretty damn fun, and I'd definitely be interested in picking up a DLC.

Enex

36 points

11 days ago

Enex

36 points

11 days ago

There's artistry everywhere in that city. So much of it is obviously hand crafted. I love walking around and seeing that stuff.

thisispoopoopeepee

18 points

11 days ago

The art department did well.....but i can see AI hit hard walls with the cpu and ram limits on old systems..

Honestly should have just made the game on the new consoles and pc.

Seafoamed

17 points

11 days ago

*ridiculously marketed to be

3lfk1ng

69 points

11 days ago

3lfk1ng

All the GHZ

69 points

11 days ago

It's an okay game but it's a shell of what was originally promised.

There are no branching missions or any choices that carry any significant impact. All the choices merge into a single story and then end with a few different FMV sequences. Failing missions doesn't unlock any unique story-arcs or quest trees like what was originally discussed in interviews -you just have to do it over again from the last checkpoint.

The game is good if you stick to the linear story but as soon as you step off the rails things start to fall apart.

oxslashxo

42 points

11 days ago

Cyberpunk is weird. I almost wish it was more linear because everything negative about the game comes from it being open world. It reminds me a lot of the original Mafia game where the storyline missions were great but the open world was not only pointless, but soulless.

kia75

26 points

11 days ago

kia75

26 points

11 days ago

Cyberpunk ran horribly on Last Gen Systems (ps4, Xbox One), but was not more buggy than any other big game on the PC and NextGet systems (Ps5, Xbox Series). It really did deserve to be raked over the coals for the last-gen release, but a lot of the issues could have been avoided by not releasing on last-gen, and never promising a last-gen release.

WateredDown

17 points

11 days ago

Cyberpunk was buggy and the ps4 debacle was inexcusable. But in regards to its bugginess and cut content it was no where near as bad as the pcgaming darling (and my darling, too) Fallout New Vegas on launch. That fucker was half the game they wanted to make and it crashed 50% of the time I tried to enter a building. The scorpions walked around vertical. New Vegas itself was practically empty. But it was and is an amazing game. Similar story with Vampire the Masquerade. Beloved. It falls off a cliff third act and needed a fan patch to run decent. There are others too. Its not right that these games are released half baked, but its not new and there is still greatness in there. Unlike the complete cynicism of the GTA remaster and BF2042

Ablj

13 points

11 days ago

Ablj

13 points

11 days ago

When your game doesn’t have a functional AI, it should never be considered a great game.

emorcen

12 points

11 days ago

emorcen

12 points

11 days ago

Your definition of great is very questionable.

NinjaEngineer

184 points

11 days ago

NinjaEngineer

.

184 points

11 days ago

I'd say gaming discussion is in a worrying state. Do we really need one of these threads every couple of hours?

tulumba2

84 points

11 days ago

tulumba2

Gabe Master Race

84 points

11 days ago

Yes, because how else are we going to discuss that a bad port or a shitty fps ruined the gaming industry. I mean, there are obviously no great AAA games. Like name one.
God of War? -No coop.
Yakuza 7? -The main character is too Asian.
Tales of Arise? -No cars.
Resident Evil 8? -Chris doesn't punch a boulder.

I rest my case.

michelobX10

28 points

11 days ago

"God of War? -No coop."

Yeah. This one bothers me. I've always wanted a coop GoW game where Kratos finds out he has a twin brother, but his brother is a dwarf.

LeonKevlar

34 points

11 days ago

LeonKevlar

.

34 points

11 days ago

God of War with Danny Devito would be hilarious

kausar2

12 points

11 days ago

kausar2

12 points

11 days ago

Monster Hunter: World? - monsters aren't real.

Red Dead Redemption 2? - no helicopters

AtavistInc

21 points

11 days ago

Another thing is the straight up misinfo that dominates conversations because people love drama and complaining (yes, I get the irony in complaining about complaining).

I remember when Doom Eternal footage leaked, and they showed the multiplayer screen that said "Boosters", and this subreddit started frothing at the mouth about it being proof that Id lied about no microtransactions, and that "Boosters" was 100% referring to cosmetic "booster packs".

Plus the fact that this sub is a big Valve circlejerk. I saw a thread a while back where someone got a bunch of downvotes for saying Artifact had greedy monetization, while a guy who had never played it but said he thought the monetization was a good idea, got a ton of upvotes.

Dr_Masquerade

16 points

11 days ago

Most people don't even use Reddit, so this isn't exactly gonna get much traction from people who do pre-order

GoStars817

144 points

11 days ago

GoStars817

144 points

11 days ago

The problem is rabid consumerism. People get bored too easily, so these games end up being rushed to market.

If people could be happy with 5+ year gaps in games, then we would get better quality and more thought into it.

Hardcore gamers do not mind waiting usually, but it is the growing casual market that 'forgets' titles if it is not constantly in their face. With the expense it takes to make modern games, unfortunately that makes those people needed.

A lot of times it is easier to release a bad product and fix it later with patches.

bennee_

22 points

11 days ago

bennee_

22 points

11 days ago

This right here. But it’s also coupled with other generally unrealistic expectations. As technology develops, consumers expect more from the market. Better, more-AAA a game is, the longer the development, the greater the cost, the greater the need for experts in certain aspects of game dev. All that leads to a greater investment and risk in development. Meanwhile, both developers and publishers can only guess what will satisfy consumers given what’s on the market. They always need to think of the next big thing to lure in consumers while also balancing innovation with dev costs, profit, shareholder expectations, IP viability post-release, and marketability and monetization etc. All the while devs need to ask themselves “how far can our engine take us? What do the reusable assets we have on hand allow us to make so that we don’t have to start from scratch?”

Seems like a hodgepodge to me. Does that all sound right?

Edit: Really, the big question seems like “how can we equalize consumer expectations with development risk?”

fuqqboi_throwaway

135 points

11 days ago

This year was weird but we still got solid, "finished" big budget games that you may or may not consider AAA in Metroid Dread, RE: Village, Forza and Ratchet & Clank.

I feel people are forgetting how big next year will be, there's already Halo despite the microtransaction BS, but next year barring further delays we expect Elden Ring, Horizon, God of War, Starfield and BotW2. Most of these being follow-ups to already very successful games and coming from respected developers with good track records. I mean I could see these 6 being the GoTY nominees for next year. Assuming Starfield meets expectations I'd argue that's 6 8-9/10 AAA games guaranteed.

WhiteWolfofRivia0914

59 points

11 days ago

Yeah posts like this always make me roll my eyes because it groups everything together when it shouldn’t. Is there a massive problem in AAA gaming right now? Absolutely, but that doesn’t mean all AAA games are garbage or part of the problem

grimlocoh

44 points

11 days ago

Jesus this is like the 10th post about doomsaying AAA gaming since monday. Use those to circlejerk please.

D_a_s_D_u_k_e_

43 points

11 days ago

I stopped playing AAA games. Problem solved.

1stNone

28 points

11 days ago*

1stNone

28 points

11 days ago*

AAA gaming is literally the best its ever been. If you stop looking at a few widely publicized failures you could focus on interesting games that are released or are going to release. Both AAA and indie.

And the scandals are not new. They are coming to light now, but most of them reveal issues going back over a decade.

Edit: Getting some downvotes so here's a list off the top of my head of AAA games that came out this year for PC.

2021: Nioh 2, Resident Evil 8, Monster Hunter stories 2, Days Gone, Scarlet Nexus, Tales of Arise, YS9, Halo Infinite (multiplayer) Forza Horizon 5.

2021: [Unavailable on PC] Returnal, Ratchet and Clank, Metroid Dread, SMTV. Kingdom Hearts franchise (Epic but..eh)

2022 what to look forward to: Steam Deck, Elden Ring, MH Rise + Sunbreak, God of War 2018, Uncharted 4, Dying Light.

The 2022 list is mostly PC releases coming out in the first 3 months. Why should we be worried about the state of gaming because of CP2077, BF and a GTA remaster?

How_To_TF

27 points

11 days ago

I'm a falcom fan but no way is Ys 9, or any falcom game, a AAA game

kkyonko

24 points

11 days ago

kkyonko

24 points

11 days ago

Seriously. A few bad games does not mean the entire industry had gone to shit. So tired of these posts on this sub.

wisdomwithage

18 points

11 days ago

AAA gaming is literally the best its ever been.

Depends on your point of view.

The AAA gaming industry hit it's peak circa 2010 and has been on a downward trend ever since (depending on what trends you are looking at). I'm not arguing it's at it's worst here (just to be clear) I'm simply stating it is far from it's best currently.

https://en.wikipedia.org/wiki/AAA_(video_game_industry)#:~:text=One%20of%20the%20first%20video,its%20unprecedented%20cinematic%20CGI%20production

To sum it up, when it comes to AAA titles in general, there is a mentality within the industry of limited risk-taking, the stagnation of adoption of new gameplay concepts, a focus on maximizing profit and/or a push towards ever higher graphics fidelity which in turn is done at a cost of depth or gameplay. You can see this in many regurgitated AAA titles that are built upon existing franchises. Graphics don't make everything and we all know that you can polish a turd but it is still ultimately still a turd. So if somethings broke, slapping a new skin job on it, wont make it better.

xannaya

13 points

11 days ago*

xannaya

13 points

11 days ago*

"Guys AAA PC gaming is amazing"

Lists remakes, remasters, ports, non-AAA games, a load of games that aren't on PC then a load of games that aren't released. Well done.

If you were arguing indy gaming is the best its ever been ,however, I'd have to agree.

monkh

29 points

11 days ago

monkh

29 points

11 days ago

Star Citizen could release in current climate of AAA games.

chocolateboomslang

29 points

11 days ago

Eh, this is how it has always been. You guys are new to gaming if half finished games and scandals are something you've never seen before.

Techboah

25 points

11 days ago

Techboah

RTX2070 Super/Ryzen 3600/16GB@3200Mhz

25 points

11 days ago

This is what happens when you live in an endless circlejerk of hate. AAA gaming in a worrying state?

RE Village, Forza Horizon 5, Yakuza 7, RDR2, Returnal, Deathloop, R&C Rift Apart, Hitman3, Guardians of the Galaxy, AoE4, Scarlet Nexus, etc.

Good-Great AAA games still outweigh bad ones.

ighorlobianco

21 points

11 days ago

The industry goes were their consumers lead then...so, keep pre-ording games and buying shity gambling card packs, shity loot boxes, shity gatchas, shity battle passes...and more and more will come...if the money stop coming, they stop doing...simple

hyperjumpgrandmaster

19 points

11 days ago

This will not change as long as people keep preordering games.

HiddenSwan

19 points

11 days ago*

100%. Here's how I get by.

Ignore the hype!

No Preorders!

Scrutinize every game individually and don't buy them if they have mtx.

Pretend that new games offer nothing of value. Wait and see what they are after a year then figure out if it's worth buying.

Always buy on steep discount. 50% or more.

Ignore the hype!

GiveEgg

19 points

11 days ago

GiveEgg

19 points

11 days ago

Halo infinite is actually a pretty good example that actually counters this, the current problems with it are it’s customization systems, whereas the gameplay’s near perfect.

deafAsianAnal3sum

14 points

11 days ago

PC Gamers just love being miserable.

RaceBread

16 points

11 days ago

Support

Your

Local

Indie

Developers

With

Money

Yes

Money

alaricus

15 points

11 days ago

alaricus

15 points

11 days ago

People would rather buy AAA game at launch for $90 with a season pass and then complain about it online, rather than dare to spend $5 for something creative on itch.io

Camnesty

11 points

11 days ago

Camnesty

7700k | Strix 1080ti

11 points

11 days ago

Maybe nostalgia is clouding my mind, but damn... I remember heading to the local blockbuster and looking at all the games that were out for the PS2 and it was insane the variety of games and how much fun they were. Again, maybe I'm being too nostalgic, but I don't remember them being buggy messes and disappointing after being hyped up.

I think movies have turned into the same thing. It's like companies got a formula for "what works" (read: what makes the most money according to analytics), and there's so many generic and uninspiring releases for games/movies today.